Flaming Sphere A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. A flaming sphere rolls over barriers less than 4 feet tall. A flaming sphere winks out if it exceeds the spell’s range. A flaming sphere rolls over barriers less than 4 feet tall. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. It ignites flammable substances it touches and illuminates the same area as a torch would. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes.Any creature that fails its save against the sphere catches on fire. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! Casting Time: Action. A flaming sphere will not ignite a character unless that character is rendered exceptionally flammable via lantern oil or other fuel or is rendered immobile and exposed to the ignition source for several consecutive rounds. | FateCoreSRD Check out our other SRD sites! I suggest to rule it as : If something enters the flaming sphere's space (for example if someone is bull-rushed in) he immediately takes 3d6 … Flaming Aura: Gain the fire subtype or enhance an already existing subtype. Flaming Sphere. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. Latest Pathfinder 2e! Flash Forward: Charge, then teleport back to starting poisiton Forceful Strike: Strike a creature with great force, dealing extra damage and knocking it … Stephens, and Russ Taylor. Update your cookie preferences, V, S, M/DF (tallow, brimstone, and powdered iron). Flaming Ríastrad [High. The sphere moves as long as you actively direct it (a move actionfor you); otherwise, it merely stays at rest and burns. It ignites flammable substances it touches and illuminates the same area as a torch would. Description. Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020; Ancestral Anthologies Vol. A flaming sphere rolls over barriers less than 4 feet tall. The sphere moves as long as the character actively directs it (a move-equivalent action for the character); otherwise, it merely stays at rest and burns. Spheres of Power Spheres of Power is a unique magic system created by Drop Dead Studios for use with the Pathfinder Roleplaying Game. rulers animated sphere occult fx flaming template cone pathfinder spells ruler ball casting d&d power fireball dnd spell area magic caster cleric wizard fire effect fantasy token. DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. School evocation [fire]; Level bloodrager 2, druid 2, magus 2, sorcerer/wizard 2; Subdomain arson 2; Elemental School fire 2, Casting Time 1 standard action Components V, S, M/DF (tallow, brimstone, and powdered iron), Range medium (100 ft. + 10 ft./level) Effect 5-ft.-diameter sphere Duration 1 round/level Saving Throw Reflex negates; Spell Resistance yes. Oh, and primarily at lower lvls, but higher lvls also. This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. The sphere must be supported by a solid surface, such as a stone floor. Character Sheets It cannot push aside unwilling creatures or batter down large obstacles. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. Legal Information/Open Game License, Fan Labs 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). In addition, while berserking or using the rage class feature, your body puts off an aura of heat affecting all creatures and objects within reach (including yourself). Flaming Sphere, Greater. By continuing to use our site, you consent to our use of cookies. Range: 60 feet. While an outsider is generally a person not belonging to the group or locality of the speaker, the term is also used on Golarion to refer a being not native to the world, whether from one of the other planets in the solar system or another plane of existence in the Great Beyond. All rights reserved. In the playtest, Spiritual weapon suffering from MAP was balanced against Flaming Sphere exactly because the language clearly said that Sphere was a "once per turn" thing, while Spiritual could be used 3 times (with horrible MAP though) if you wished. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4 Saving Throw Reflex negates (see text); Spell Resistance yes. Open Game Content (place problems on the discussion page). Sell at the Open Gaming Store! The sphere ignites flammable substances it touches and illuminates the same area as a torch. Roll20 Reserve is live with monthly perks for Pro Subscribers. It moves 30 feet per round. You are not subject to fatigue or exhaustion that is the result of taking damage from environmental heat. For a list of known outsider races seen on Golarion, see Category:Outsiders.. They also help us understand how our site is being used. It ignites flammable substances it touches and illuminates the same area as a torch would. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes.Any creature that fails its save against the sphere catches on fire. New Pages flaming sphere 1x1. Flaming Sphere, Greater: Rolling ball of fire deals 6d6 fire damage and ignites targets. | d20 Anime SRD The save for zero hurts, but in longer fights or fights against many weaker creatures, I think it's probably a better spell than Acid Arrow. Hideous Laughter (enc): Fits of laughter make a creature unable to take all its actions. A flaming sphere rolls over barriers less than 4 feet tall. | GumshoeSRD The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Updated Dynamic Lighting now does as much and even more than our legacy system! It ignites flammable substances it touches and illuminates the same area as a torch would. As part of this Movement, it can ascend or jump up to 30 feet to strike a target. A flaming sphere rolls over barriers less than 4 feet tall. When using the "PATHFINDER COMMUNITY" character sheet in a campaign, you gain access to the Roll Templates associated with it. In terms of damage per action, it’s equivalent. The flaming sphere rolls over barriers less than 4 feet tall. A 5 foot diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. A flaming sphere winks out if it exceeds the spell's range. DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Any creature that fails its save against the sphere catches on fire. You create a sphere of flame in a square within range. A flaming sphere rolls over barriers less than 4 feet tall. Saving Throw Reflex negates (see text); Spell Resistance yes. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes. So, a scenario: a caster with a spell save DC of 15 casts Flaming Sphere as an action. On subsequent rounds, the first time you Sustain this Spell each round, you can leave the sphere in its square or roll it to another square within range. This is part of the Pathfinder Reference Document. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. Terms of Service and Privacy Policy Update. Any creature that ends its turn within 5 feet of the Sphere must make a Dexterity saving throw. HB] Prerequisite: Berserker sphere. The effect remains until another command is given. A flaming sphere rolls over barriers less than 4 feet tall. | Fudge SRD This site may earn affiliate commissions from the links on this page. Shop the Open Gaming Store! It doesn't do damage when cast. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Back to Main Page → Pathfinder Open Game Content → PFSRD → Spells. Our way of saying thanks! It is 1 action to sustain as opposed to 2 actions to cast like Fireball is. The spellwurm is based on a wrist slot item that has a base ability of Ghost Sound at will, with Mage Hand and Ray of Frost as at-will abilities, Mage Armor, Magic Missile and Sleep as 3/day abilities, Flaming Sphere as a 1/day ability, all at a 5th caster level, and an improvement to Charisma of 14 to help with the saving throw DCs. If it said "must make a saving throw against the sphere's damage" then I would assume it would be a contested roll. | 13th Age SRD Flaming Sphere, Greater. | Design Finder 2018 | d20PFSRD Saving Throw Reflex negates (see text); Spell Resistance yes. The fire does not harm the wielder. Heat Metal (evo) H: Make metal red hot. I'm talking specifically about the pathfinder-version here, but even in general D&D 3.x I picked flaming sphere with its 2D6 dmg. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. Medium range 3. Flaming Sphere, 2nd level Conjuration (Druid, Wizard). | Starjammer SRD Any creature that fails its save against the sphere catches on fire. Any creature that fails its save against the sphere catches on fire. New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game: Advanced Class Guide, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Flaming Sphere: 2 actions upfront and then 1 each round to make an attack against reflex save every round for up to 10 rounds. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. Short range, can change targets each round. This opens up more formatting options and tricks to throw in your bag of holding. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 | The Modern Path SRD Flaming Sphere A burning globe of fire rolls in whichever direction you point and burns those it strikes. Traveller SRD DESCRIPTION Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. | Dungeon World SRD suggests that the sphere keeps its hot and flaming aspect even when not moved by the wizard, so making a houserule would be legit. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. 3D6 or 2D6 dmg x caster lvl rounds = very high potential dmg output 2. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. FAQ. In this variant system, players choose their magical abilities from among twenty different spheres, spending Magic Talents to create a uniquely customized spherecaster. Roll20 uses cookies to improve your experience on our site. | OGN Articles As part of this movement, it can ascend or jump up to 30 feet to strike a target. As a Bonus Action, the caster rams it into a PC. Flaming Sphere (evo) H: A ball of fire rolls about at your command. | Swords and Wizardry SRD The sphere must be supported by a solid surface, such as a stone floor. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. | 3.5e SRD It ignites flammable substances it touches and illuminates the same area as a torch would. It moves 30 feet per round. Glitterdust (evo): Sparkling dust breaks invisibility and impedes vision. | PF2 SRD. Downloads Pathfinder Roleplaying Game Core Rulebook. A burning globe of fire rolls in whichever direction you point and burns those it strikes. A flaming sphere rolls over barriers less than 4 feet tall. The rules as written (which is what is being debated here) seem to suggest a ludicrous (IMO) alternative. Of course it’s still 2 actions for the initial and 0 damage on a successful, which knocks it down a peg, but that’s just the difference in power between 1 action activities and 2. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. 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